| Home » Categories » ARAS HD & HD CSI » FAQ |
Differences Between Snap Types |
| Article Number: 82 | Last Updated: Mon, Nov 26, 2012 10:39 AM |
|
There are 6 Types of snap in ARAS HD. All Snap options cannot be combined with one another except for Snap to Surface, which can be combined with any Snap option.
Snap to Point
This will make your objects snap to:
Points, ends and middles of lines, corners on polygons, centres of spheres, model location points, animation path segments
Snap to Entity
This will make your objects snap to:
Anywhere on a line, anywhere on a polygon, anywhere on an animation path. Will also snap to points.
Basically anything that’s not a distinct point, but still an object. Remember that models are treated as single point objects.
Snap to Ortho
This will make your lines attempt to snap perpendicular to other lines, animation paths, and polygon edges. Will also snap to points. Not as reliable as other snap methods.
Snap to Intersection
This will make objects snap to intersections of lines. Does not work for animation paths. This snap method isn’t as reliable as other snap methods either. Will not snap to points.
Snap to Grid
Note: this will turn your grid on
This will make your objects snap to the grid, and only the grid. Will not snap to points.
Snap to Surface
This is on by default
This option is unique in that it can be combined with other Snap options. This will make objects snap to the ground plane and to surfaces. Without this, objects will be placed at a Z value of 0. Usually best left on, but sometimes you may want a model to take air, or an animation path to go below the ground plane. In this case, turning it off will prevent adjusting the handles resetting your models elevation, pitch and roll.
Ortho-Lock and Aspect-Lock
Not a type of snap, but similar types of functions.
Ortho-Lock will force all lines and animation paths strictly along the X axis or Y axis exclusively. This is superseded by the snap options above except Snap to Surface.
Aspect-Lock will force the circle and square tools to have the same x and y dimensions. It will create perfect circles and squares.
|
Attachments
There are no attachments for this article.
|
Related Articles
ARAS HD How-To Videos
Viewed 1168 times since Thu, Sep 13, 2012
What Video Cards Will Work With Aras HD?
Viewed 344 times since Thu, Feb 7, 2013
Why do I have "-archive" files next to my scene files?
Viewed 67 times since Mon, May 13, 2013
create curved path between 2 animation positions
Viewed 307 times since Thu, Jun 7, 2012
Attach headlites in HD
Viewed 286 times since Tue, Jun 5, 2012
Why Do Some of My Objects Not Print?
Viewed 188 times since Wed, Dec 5, 2012
Requesting a custom model.
Viewed 183 times since Fri, Jan 18, 2013
Can I Use Skid Marks in Momentum?
Viewed 193 times since Mon, Nov 19, 2012
ARAS 360 HD Hardware Specifications and System Requirements
Viewed 958 times since Thu, Apr 26, 2012
Why Can’t I Can’t See Objects in Ortho (2D) View Mode?
Viewed 248 times since Thu, Sep 27, 2012
|
English