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How do I roll and pitch a vehicle in animation?

How do I roll and pitch a vehicle in animation?

 

The yaw grip is always present but the pitch and roll grips will not be displayed on a selected model until the gravity setting is changed from wheel ( default ) to either free or CG. If you wish to roll and pitch a vehicle on terrain and wish the vehicle to adhere to the terrain, then choose CG. If the vehicle or model is to be airborne then choose Free.
 
Once you choose Free and choose start position model, then you will see the path grips now have vertical grips as well so you can elevate the path and shape it as you wish.   

                                                                     

Most times it is easier to type in the pitch and roll values on the left panel rather than using the on screen grips. Simply type in the value and hit “ enter “.

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